Writing
Notes on things I have had to work out. No schedule, no particular order.
- Technical Getting good-looking work onto a Quest The standalone frame budget, where it actually goes, and why the worst frame is the only number that matters.
- Technical Being the only programmer on a fifteen-person team What that actually requires, what breaks first, and why the answer is mostly about other people.
- Technical What VR interaction design keeps getting wrong Ten years of consumer VR, and the same handful of mistakes.