Brian Duffy

Work

Games, XR and applications. Some are released, some are still being built, and the badges say which.

  1. Memoreum Released A sci-fi action horror campaign for standalone VR. I joined as a contractor, was quickly promoted to lead developer, and wrote 77% of the code in the shipped game. Unity, URP, Hurricane VR, Meta XR, Wwise, Addressables
  2. Elfmonn Released An AR storytelling app for young children. I joined as one of several contractors and now own the codebase outright, as its sole developer and CTO. Unity, ARFoundation, AWS CloudFront, RevenueCat, Firebase
  3. Screen Nook On Steam 1 December 2026 A small 3D street that lives at the edge of your screen and follows your day. A solo project, out on Steam for Windows on 1 December 2026. Unity, URP, C#, Win32
  4. Plainly In development A calm daily planner for anyone who finds most planning apps harder work than they should be. Designed and built solo, for the web, Windows and Android. TypeScript, Tauri, Supabase, Cloudflare
  5. Guardian Gate Coming to the Unity Asset Store Parental gate and age gate for kids apps. Offline, dependency-free, no code required. Unity package
  6. Heart Rate & Vitals UI On the Unity Asset Store Animated ECG and patient vitals displays that behave like the real thing. For games and medical simulation. You supply the numbers, this draws them. Unity package

Side projects

Other things I’m building at a slower pace, between client work.

  • KAOS TV a four-player co-op game about filming natural disasters for a television station that pays by the shot.
  • CUE an audio tool for tabletop game masters, built to be operated while you are busy running a game.
  • Safe Harbour a grim single-character survival game that switches between three different kinds of game without switching genre on the player.