A one-person technical department.
I build interactive software end to end: XR, mobile and PC. Principal programmer on a shipped commercial VR title, CTO at ElfMoNN, and I ship my own products solo.
Unity since 2016 Contracting since 2022 44 projects for 9 clients, 5.0 average Quest 2, 3 and Pro Steam Android iOS Web
building Screen Nook and Plainly. Open to contract work.
Selected work
Games, XR and applications. Some shipped, some in progress.
- Memoreum Released A full-length commercial VR action game for standalone headsets. I was principal programmer and wrote roughly 78 per cent of the codebase.
- Elfmonn Released An AR storytelling app for young children that I joined as one contractor among several and now own outright as its sole developer and CTO.
- KAOS TV In development A four-player co-op game about filming natural disasters for a television station that pays by the shot.
- Safe Harbour In development A grim single-character survival game that switches between three different kinds of game without switching genre on the player.
What I do
How this works-
Prototype
a playable build that proves the idea works.
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Full build
concept through to store release.
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Ongoing support
a set number of days each month, on a rolling basis.
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Consultation and rescue
performance, architecture, or a stalled project.
Testimonials
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Brian did an amazing job on the initial delivery. Seems like Brian understood exactly what I was looking for and was able to implement it flawlessly. Excited to continue working with Brian in the future.
Client, United States
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Very good, clean and high-quality service. There was a slight misunderstanding about the project requirements, but the seller went out of his way to deliver top-notch result. Highly recommend
Client, Sweden
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Brian was very professional and his work absolutely defines his skills. Very open to feedback and delivers top-quality efforts.
Client, Canada
Have something you want built?
Tell me what it is and I will tell you whether I am the right person for it.
brianduffygames@gmail.com